| New Class Idea | |
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+8Roy766 kickit Naryx Mikenike2890 Aragorn199 Piano Kilik 64 darkflamethrower 12 posters |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: New Class Idea Sun Jun 01, 2008 11:32 am | |
| Okay, so I've got this idea that(at least I think) rocks. First, let me give you some background on my idea. In ancient Japan, during theT'ang dynasty, gunpowder invented , to make the emperor immortal. Then, they developed a weapon comprised of bamboo cases holding gunpowder, put in a big iron cannon. Bamboo or iron basket, which was like a smaller version of the cannon, that had arrows with rockets attached to them. The arrow rockets would shoot out of the miniature cannon like bullets out of a gun wood. What I am suggesting here is a new class that would tote one of these cannons around and be able to fire at enemies across a much greater distance than a bow. Also, different weapons could be made for this class, such as a cannon that would deal splash damage to the units around the target. I will get some pics uploaded soon to show you exactly what I'm talking about. | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Sun Jun 01, 2008 12:07 pm | |
| I'll wait for the pics, because I don't think I fully understand you... | |
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Piano Journeyman
Number of posts : 74 Registration date : 2007-12-26
| Subject: Re: New Class Idea Mon Jun 02, 2008 8:15 am | |
| In short, a catapult/canon-class with catapults/canons and splash damage? I think there was a weapon like that- the the the... something. And it shot a limited amount of shots. Because that seems almost overpowered: You're allowed to carry it and it's your main weapon. >___>
But it's an interesting concept, and I'd also like to see picture to stop my wandering mind XD
Also- isn't the Tang Dynasty a reference to China? *shotwithacanon* | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Mon Jun 02, 2008 11:31 am | |
| hmmm, i dunno about that(and frankly I don't care) but if you've ever seen the movie "Princess Mononoke", you can see what i'm talking about in reference to the ancient cannons (also called rifles). Here's a picture from that movie of the gun https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/gun.jpgalso the gun in action https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/mononoke_gun.jpghttps://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/mononoke_gun_2.jpgwhat I'm saying is this: that this gun be incorporated into Fire Emblem by giving the gun to a special class (we'll call it the "gunner class") https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/FE_gunner.jpgThis class will be able to shoot his weapon in a straight path as far as the map goes, stopping only for enemies, or obstacles https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/line_of_fire.jpgThis will make it easier to target foes from a distance. https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/target.jpgAlso, I thought the idea for the alchemist class was brilliant. You could almost think of the gunner class as the opposite, however. Instead of fixing objects, he could destroy them. And finally, one element of the gunner class I would like to add is that, unlike the archer, shooting from behind a friendly unit's back should be prohibited(due to the trajectory that a bullet takes vs. an arrow). Arrow tragectory- https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/archer_tragectory.jpgGun tragectory- https://2img.net/h/i280.photobucket.com/albums/kk165/DARKFLAMETHROWER/gunner_tragectory.jpg well, let me know what you think... | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Mon Jun 02, 2008 1:29 pm | |
| I'll defenitely consider that. Also, great pictures (especially the last two), and great movie (I saw and loved Princess Mononoke). | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Tue Jun 03, 2008 7:42 am | |
| thanks, and also, I am wondering if anybody has begun working on sprites from FE 9: Path Of Radiance. If not, I will make them. | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Tue Jun 03, 2008 7:49 am | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Tue Jun 03, 2008 8:34 am | |
| alright then, I'll be making the sprites for Ike, Soren, Mia, Marcia, Jill, and Reyson. | |
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Aragorn199 Civilian
Number of posts : 2 Registration date : 2008-05-22
| Subject: Re: New Class Idea Tue Jun 03, 2008 9:00 pm | |
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Mikenike2890 Mercenary
Number of posts : 160 Age : 33 Registration date : 2006-10-08
| Subject: Re: New Class Idea Wed Jun 04, 2008 4:37 am | |
| Sounds like the ballistae and catapults from FE9 only with gunpowder.
Do you have any actual pictures of the bamboo cannon? I'm not denying it actually existed or anything, I'd just like to see actual photos and not cartoon pictures. | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Thu Jun 05, 2008 9:02 am | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Thu Jun 05, 2008 9:04 am | |
| Oh, and Aragorn, you're welcome to do any of the sprites I haven't listed(I'm not going to do any more from that game) | |
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Mikenike2890 Mercenary
Number of posts : 160 Age : 33 Registration date : 2006-10-08
| Subject: Re: New Class Idea Sun Jun 08, 2008 9:09 am | |
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Naryx Squire
Number of posts : 18 Age : 30 Location : The Apple Tree Registration date : 2008-06-13
| Subject: Re: New Class Idea Fri Jun 13, 2008 1:25 pm | |
| A gunner of any type would easily work...I don't know if I'm not contributing anything, but a portable ballista-type unit, such as a gunner would actually work fine and can be an Archer upgrade if possible. But that means the use of gunpowder in the game has to be included, but the weapon usage for guns (Ammo), that's already there considering that weapon durability number stuff... | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Sat Jun 14, 2008 2:03 am | |
| So, should it be a seperate class of a weapon for archers? | |
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Naryx Squire
Number of posts : 18 Age : 30 Location : The Apple Tree Registration date : 2008-06-13
| Subject: Re: New Class Idea Sun Jun 15, 2008 12:05 am | |
| - Kilik 64 wrote:
- So, should it be a seperate class of a weapon for archers?
I was thinking rather than the Gunner is a type of Archer than works like a Ballista, it can be an upgrade of an Archer, or a different variation altogether. And Archers shouldn't be able to use guns unless they're gunners. What I mean by upgrade, at the point where an Archer can promote to a Sniper, there can be another choice to be a Gunner. I don't honestly think it's a bad idea, but you just need to find a crafty way to insert this type of technology within the storyline, and the power of it... | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Tue Jun 17, 2008 10:37 am | |
| It may end up just being a special weapon like the ballista. | |
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Naryx Squire
Number of posts : 18 Age : 30 Location : The Apple Tree Registration date : 2008-06-13
| Subject: Re: New Class Idea Thu Jun 19, 2008 6:51 am | |
| - Kilik 64 wrote:
- It may end up just being a special weapon like the ballista.
Does that mean the gun is on the map [Like a turret, ooh...Firing bullets is quite fatal then] such as a ballista or it's still carried by the player? I'm not understanding this and I'm pretty sure my brain is off (After all, it is the summer), so forgive me for my...ignorance.
Last edited by Naryx on Thu Jun 19, 2008 6:54 am; edited 1 time in total (Reason for editing : Editor's remark! [] :P) | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Thu Jun 19, 2008 8:57 am | |
| Might be either one of them. Not sure yet... | |
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kickit Squire
Number of posts : 13 Registration date : 2008-05-27
| Subject: Re: New Class Idea Wed Jun 25, 2008 1:59 am | |
| the ballista is basiclaly a giant bow but the bambo guns have a completely difrent desien the probablty of an arecher being trained in that wepon would be very un lickley but you could'nt change the wepon triangle to the wepon spuare either. wich makes it pretty hard to import into the game. thats my thoughts anyway | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Wed Jun 25, 2008 9:23 am | |
| it could like bolting is for thunder magic except for a bow, ya know?
bolting power > thunder power gun power > bow power
bolting range > thunder range gun range > bow range
and as for not being able to train......what? | |
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Kilik 64 Admin
Number of posts : 1009 Age : 32 Registration date : 2006-10-01
| Subject: Re: New Class Idea Wed Jun 25, 2008 11:41 pm | |
| What I'm thinking is that the bamboo guns will be usuable by anyone, but just fire straight. | |
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darkflamethrower Apprentice
Number of posts : 36 Age : 32 Location : Saint Paul, MN Registration date : 2008-06-01
| Subject: Re: New Class Idea Thu Jun 26, 2008 5:09 am | |
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Roy766 Adventurer
Number of posts : 64 Age : 30 Location : Behind you with a killing edge. Registration date : 2007-11-27
| Subject: Re: New Class Idea Sat Jun 28, 2008 10:32 am | |
| This is so reminds me of the cannon from Tactics Heroes, only better . I think it should be that only Gunners can use it, and gunner is another promotion of the archer. Just my three cents | |
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Andrewash Apprentice
Number of posts : 39 Registration date : 2008-09-18
| Subject: Re: New Class Idea Wed Oct 08, 2008 1:14 am | |
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